The health of game players comes first

Understand why lack of health information and dialogue can have negative consequences on players' lives.

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Until a short time ago, when it came to players, it was physical sports such as football, basketball, among others. Today when talking about players, we can already include online sports. The gamer market has grown enormously in recent decades. And with the arrival of more competitive games like Street Fighter, FIFA, PES, Counter Strike and an avalanche of other titles, championships began to be born.

Some started in someone's house and over time grew into nerdy events until they had their own tournaments with thousands of dollars at stake. And for these competitions there are players among others professionals in the field. It is not by chance that after the birth of these new areas, old professions also had to start reviewing and creating new concepts.

One of them is health. Of paramount importance in any profession, people in the health area have always been at the forefront of making studies about new diseases. If before when talking about READ (Repetitive Strain Injuries), soon thought of typists and anyone else in the technology area, today these diseases are already attributed to eSports players.

And not just tendonitis and other physical problems, but also those related to mental and emotional health. The stress these young people go through is not so simple. It may even seem silly, but we live a novelty in all fields. We didn't have an opportunity to transition in this area as happened with physical sports.

One example is football, which has spent decades being improved. If before, players took care of their own careers, little by little they gained professionals to help them in the area, such as more qualified agents, administrators, marketing department and healthcare professionals. For this reason, we currently don't have so much news of players who end their careers in poverty or who have become alcoholics.

Unfortunately, this hasn't happened – yet – in such a productive way in the eSports market. Yes, there are professionals who help them, such as the Dr. Victor Kurita, with which we had a chat about physical and mental health and the role of parents in these people's lives, some marketing departments, advisors, etc. But if we look deeper, we still see that they are children dealing with something totally new and that stirs emotions.

Emotions of thousands of people who love those games and who end up seeing themselves in these professionals' shoes. This is a still new market and we don't have real “retired” players to talk about whether what's there works or not. The so-called retirements are early and many claim mental and emotional fatigue, but they just migrate from the games to become commentators and then return.

We still don't know how old an eSports player can continue to play while maintaining full focus and physical and mental health. We don't know anything yet. Therefore, discussing health in eSports is of fundamental importance and it starts at home with your family. And also with a good doctor, before wanting to leave to spend hours and hours in front of a screen.

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