Cyberpunk 2077 finally arrived for consoles and PC. After years, months and days that seemed not to end, the title of CD Projekt Red is one of the hottest games on social media about its gameplay. We have already received from the company and are - delirious - with this incredible RPG.
But different from other analyzes, this time we will help you to start in this universe of Cyberpunk, starting with the choice of your journey or the Lifepaths!
There are three different background stories, known as Lifepaths (life paths), which will determine not only where in Night city players begin their journey, but many other facets of the Cyberpunk 2077 experience. They are: Street Kid, Nomads and Corporate.
Starting in the heart of Night City, players who follow this path live by the motto “Born here. Live here. Die here.”Street Kids has a strong sense of local loyalty. Their lives are spent building a reputation within the city's gang-controlled weakness. Street Kid's goal is to make a name for himself and reach the top of the food chain.
Street Kids know how to do things in Cyberpunk 2077, who to talk to and the language to speak. According to the CDPR, Street Kids has an inherent internal knowledge of how the city works. They may have contacts that others don't, which gives them distinct advantages in missions within the city. Players must be cautious, however. Street kids may end up having to choose between making decisions that compromise their morals or climbing the proverbial ladder.
Then there are the Nomads. Instead of growing up in the city, the Nomads begin their journey in the vicinity. These desolate lands outside the city often bring people together to form clans that see themselves as a family. The members remain united and leaving that family is deeply discouraged.
Players who chose the Nomad Lifepath in Cyberpunk 2077 they are ex-members of one of these clans, and their reasons for leaving remain mysteriously unknown. The only thing that is clear is that the Nomads want to go it alone. They seek adventure, freedom and do not wish to join larger communities. The only major challenge that the Nomads will face and that other Lifepaths will not have is how to physically enter Night City in the vicinity. Although it seems like a simple task, it is suggested that it may not be so easy to complete.
Finally, there is the Corporate, affectionately known in Cyberpunk 2077 as Body. The Bodies live for the corporate routine. They stand out more in a meeting room than on the streets. Specialized in differentiated espionage, Bodies live two lives: one of shaking hands and the other of violence.
Like the Street Kids, the Bodies seek to improve their position, but within the Arasaka Corporation. Players who assume the role of Corporation should expect “zero” (murder) characters in the game under the command of their superiors, but they should always be on the lookout for other Bodies trying to do the same with them. A great strength of those in corporate life is the ability to read who is sitting in front of you. This subtlety will be the player's specialty and can be the difference between detecting a lie and falling into a trap.
How do they work?
Each of these different Lifepaths in Cyberpunk 2077 will provide a genuinely unique experience for the player, not only during opening hours, but for most of the game. Allies who can help with certain missions can be found in the surroundings as a Nomad, but can only be known in passing for Street Kids.
Board meetings that share revolutionary information will obviously only be available to current Arasaka Corporation employees. These and many other factors add up to the fact that Cyberpunk 2077 simply cannot be experienced at once. Multiple moves across generations will not only give players a chance to make choices, but also to see the vast world through totally different lenses.