The breaking of the tailings containment dam of the Fund, in Mariana/MG, is about to turn 6 next November. The leaked mud was perpetuated as the greatest environmental disaster of all times in Brazil. Such a tragedy that swept villages, killed people, and crossed Minas Gerais and Espírito Santo, became a large mud patch that impacted the biodiversity of one of the most important hydrographic basins in the country, which includes 184 municipalities. The Rio Doce had, of its 853 km, 600 km reached by tailings, reaching its discharge into the Atlantic Ocean.
In 2016, a few months after the disaster in Mariana, the graphic designer, programmer and master of Arts from Federal University of Espirito Santo (UFES), Felipe Mattar got together with some friends/partners, among them, Huemerson Loyal and Rapahael Gaspar, to create a game, but which until then had not been developed. It was with the launch of Aldir Blanc law, that the group saw the opportunity to rescue the ideas previously thought and propose their realization.
Thus, the game was born Rio de Lama: The Rescue of Rio Doce, which has the proposal of giving visibility and keeping alive the memory of what happened, in order not to fall into oblivion and can contribute in some way so that it does not happen again. “The project is proposed in an indirect and fictional way, using real events as inspiration for the general context of the game's universe”, explains Felipe Mattar.
Now available in 2D digital on mobile for the Android, and in the computer version for the Windows, Linux and Mac, Rio de Lama is a game that carries a message that not only portrays the reality of Rio Doce, as Mattar explains. “The idea is that the message I want to convey with the game is from all the rivers on the planet that suffer from the misconduct of people and companies that use the environment in an irresponsible way, need our care and our respect”, he emphasizes.
Let's go to the game?
Felipe tells that in “Rio de Lama: The Rescue of the Rio Doce”, also available in English: “Mud River: The Sweey River Rescue“, the player controls a spaceship with the objective of destroying enemies in stages that need to be unlocked. Basically, the mission will feature two main weapons with infinite ammo and three secondary weapons that can be used with the amount of energy spheres that the player can collect.
“The game's story is that thousands of years ago, 'Pacal the Great' abandoned Planet Earth with his spaceship to escape a deluge. However, he returns here in search of precious artifacts that were hidden in America. It so happens that ancient sacred temples have turned into hostile polluting industries led by the ambitious and absolute power, Dr. Welin”, he says.
Felipe Mattar explains that his character Pacal is enraged by the desecration of the sacred sites and the destruction of the environment and triggers reinforcement with an artificial intelligence known as Zacharias. “In the game, the Rio Doce was a paradise for humanity and animals, but as it became a territory destroyed by the unscrupulous activities of Dr. Wellin, Pacal's objective is to prevent the complete destruction of the river taken by the mud. There's a lot of emotion and challenges to be able to complete these challenges”, reveals the developer, who adds: “It is necessary to go through rails of fire, in order to conquer the sacred relic and save the Rio Doce”, he concludes.
All the work for the conception and launch of the game, in addition to Felipe Mattar, also had the support of a team of professionals, among them, Ana Clara Gouvea Calmon (Graphic designer), Huemerson Leal Quota (Illustrator and special effects), Fernando Boechat (soundtrack) and Raphael Gaspar (plot author, writer and executive producer).
"Rio de Mud: The Rescue of Rio Doce" is a production of the distributor Rocpain Games, which has the support of the Last Refuges Institute for environmental conservation, Espírito Santo State Government, Special Secretariat for Culture, Ministry of Tourism, and developed with funds from the Aldir Blanc Law in support of culture.